Bull Headed
Doing some more ZBrush modeling. I have an idea for a cartoon bull and got going on the head tonight. I haven’t started to detail it yet.
Doing some more ZBrush modeling. I have an idea for a cartoon bull and got going on the head tonight. I haven’t started to detail it yet.
I have limited experience with computer modeling in general, other than a few experiments with Bryce and Cinema 4D so most of this is new for me. Luckily, there are some fabulous tutorials available at ZBrush Central and I decided to start with an easy one: aurick’s terrific toy plane box model tutorial. Now that I understand how the basics of box modeling work, I can see how useful it would be for certain objects. I still think it’s easier to toss a 3d object on the canvas and start pushing it around like clay (which is what I am used to working with) but I’ll definitely be exploring box modeling further.
The plane pre-texturing:

I’m still learning how to use ZBrush’s awesome Projection Master so eventually I’ll paint the little bugger and toss him up here.
I just got ZBrush and I fear that I may never leave the house. This program is the bees’ knees and completely worth every cent of the five hundred bucks it costs. OK, maybe I can say that since someone else bought it and gave it to me as a present and frankly I’d rather have the cash but still, totally worth the money! It has a rather steep learning curve but once you start to pick it up it’s incredible how easy modeling becomes. It took me literally minutes to whip up a little head model:

Of course, the model is still in its early stages since I had to go out and didn’t have time to work it further but I’m still amazed by how simple it was. It’s almost like sculpting in clay through the computer.
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